﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TVersityDotNet.Status
{
    public class StatusPlayer
    {
        public string PlayerId { get; set; }
        public string Icon { get; set; }
        public string Name { get; set; }
        public string LongName { get; set; }
        public string ProfileId { get; set; }
        public string IP { get; set; }

        public StatusPlayer(string playerId, string icon, string name, string longName, string profileId, string ip)
        {
            this.PlayerId = playerId;
            this.Icon = icon;
            this.Name = name;
            this.LongName = longName;
            this.ProfileId = profileId;
            this.IP = ip;
        }

        public StatusPlayer(string playerId, string icon, string name, string longName, string ip)
        {
            this.PlayerId = playerId;
            this.Icon = icon;
            this.Name = name;
            this.LongName = longName;
            this.ProfileId = string.Empty;
            this.IP = ip;
        }
    }
}
